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Good Alignment Quest

Flag 126 — requires Good alignment. Steps derived from TBInfo/MDB export.

Stuck on Quest 3 — Thulgraf won't speak?
After asking King Kulgar about business, you must first ask Thulgraf about permission before he'll discuss demons. Both keywords are required in order. See Arc 3, steps 9–10 below.
Arc 1 The Wounded Messenger
1
ask wounded messenger missioncopy
Map 1, Room 527 — Temple Healer
2
ask Guildmaster messengercopy
Map 1, Room 546 — Guildmaster's Office
3
ask wounded messenger acceptcopy
Map 1, Room 527 — Temple Healer
4
ask Chancellor Annora messengercopy
Map 1, Room 1333 — Large Office
5
ask Commander Markus lettercopy
Map 2, Room 2518 — Outpost, Officer's Quarters
+ locked wooden box
6
ask Chancellor Annora returncopy
Map 1, Room 1333 — Large Office
locked wooden box
Arc 2 Dark Business
7
ask Chancellor Annora missionscopy
Map 1, Room 1333 — Large Office
8
ask Chancellor Annora headcopy
Map 1, Room 1333 — Large Office
severed head of Goru-Nezar drop: kill Goru-Nezar
Arc 3 The Demon Threat
9
ask King Kulgar businesscopy
Map 6, Room 1387 — King's Hall, Throne Room
10
ask Loremaster Thulgraf permissioncopy
Map 6, Room 1382 — Ancient Library
Request access to the demon lore before asking about demons. This step is not obvious — it's in the MDB keyword list but missing from most narratives.
11
ask Loremaster Thulgraf demonscopy
Map 6, Room 1382 — Ancient Library
12
ask Master Smith Martok forgecopy
Map 6, Room 1357 — Forge of Khazarad
gleaming shard drop: kill metallic monstrosity + gleaming dagger
13
ask gnome enchantress enchantcopy
Map 6, Room 577 — Home of the Enchantress
gleaming dagger + enchanted dagger
14
Kill spectral knight
enchanted dagger + Spirit Dagger of Goijar
15
Kill Gulgulthra
Spirit Dagger of Goijar
Every party member attempting the quest must have a Spirit Dagger in their inventory — being in the room is not enough.
16
ask King Kulgar returncopy
Map 6, Room 1387 — King's Hall, Throne Room
+ golden chest
17
ask Chancellor Annora successcopy
Map 1, Room 1333 — Large Office
Arc 4 The Dark Phoenix
⚠ Fire damage warning
The Dark Phoenix area deals heavy fire damage. You must have fire protection equipped before entering or you will die. Acceptable fire protection: phoenix feather (from the Phoenix Feather quest) or the Magma Amulet.
Items needed before starting Arc 4: Rope and Grapple • 1 Runic • phoenix feather or Magma Amulet (fire protection — required) • Wooden Skiff, Silverbark Canoe, or Log Raft
18
ask Chancellor Annora missionscopy
Map 1, Room 1333 — Large Office
19
Kill King Crab and equip his claw
20
ask Seher'Sahham feecopy
Travel to Seher'Sahham first.
21
ask Seher'Sahham activatecopy
22
Get golden idol from the chest in the wrecked ship
+ golden idol
23
Head to the earthen catacombs and abandoned temple
24
Kill deranged priest in the Lost City
25
greet gaunt one messenger
Go to the gaunt one messenger and greet him.
26
ask gaunt one elder agreedcopy
Go to the gaunt one elder first.
27
Kill aged earth dragon
drop: severed claw
28
ask gaunt one elder clawcopy
severed claw
29
say tharamon dur slamencopy
Find the room near where you killed the dragon that dead-ends from an east exit. From there: north, east, then north, west. Say the phrase to proceed.
30
Kill Fire Knights (farm until drop)
drop: red rock key
31
Kill Red Demonling
drop: polished key
32
Kill Lesser Efreetis (farm until drop)
drop: feathered key
33
Kill Dark Phoenix
Enter with 5 or fewer active buffs or you may miss quest credit. Drop buffs before going in.
34
ask Chancellor Annora foecopy
Map 1, Room 1333 — Large Office
Arc 5 The Final Trial
35
ask Pastor Lander annoracopy
Map 17, Room 2418 — The Arlysian Temple, Altar
36
ask Ghost of Justice Darkbane pastorcopy
Map 17, Room 1746 — Pristine Shrine
⚠ Before Ozrinom
Disable auto-hang before entering Ozrinom's room. If you die and auto-hang triggers on relog, you'll be teleported out and have to restart the quest from this point.
Also: there is a large black gem in the treasure room nearby — it is no-drop and loyal. Do not pick it up. The gem you need comes only from the Death Mist of Ozrinom.
37
Kill Ozrinom the Vampire Lord
Recommended attack order: Elder (roomer) first → Ozrinom + Magus (high) → Acolyte (normal) → Minion (low) → Fledgling + Mist (last). Deeply Bite can one-shot players under level 50.
38
tip coffin
After Ozrinom dies, tip the coffin to spawn the Death Mist of Ozrinom. Kill it immediately — it drains heavily.
39
Kill Death Mist of Ozrinom
+ massive black gem
40
ask Pastor Lander gemcopy
Map 17, Room 2418 — The Arlysian Temple, Altar
massive black gem
41
ask old hermit giftcopy
Map 17, Room 1790 — Library Steps
massive black gem + jagged bone key
42
ask old man prophecycopy
Map 17, Room 2020 — Filthy Room
43
Kill Dark Mage
If anyone dies here, items are scattered across rooms 1–10 of map 17.
44
Enter Portal
Entering the portal strips all team buffs. Regroup and rebuff before engaging.
45
Kill Zanthus the Lich
46
ask Chancellor Annora knowledgecopy
Map 1, Room 1333 — Large Office
End of currently implemented content (flag 31)
Notes
Steps 27 (ask Chancellor Annora knowledge) and 30 (ask Chancellor Annora reconcile) are obsolete as of patch 1.11p. Locations derived from the MDB/TBInfo export — verify in-game if anything seems off.